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biohazard DAMNATION

October 2012 [CG]

INTRODUCTION

Full CG animation film "Resident Evil: Damnation" will be released in Japan on Saturday Oct. 27 at Shinjuku Piccadilly and other theatres. It has been 5 years since the release of "Resident Evil Degeneration" in 2008. This will be the sequel to the film that was released in Shinjuku Piccadilly and three other theatres for a limited 2-week period. Yet Box Office sales surpassed 40 million yen and sold 1.6 million DVD & BD copies worldwide.

On August 15, 2012, to celebrate the upcoming film release in Japan and DVD worldwide, an interview took place at Digital Frontier. Director Kamiya, CG Director Doi, and CG Producer Suzuki tell the story behind the production of "Resident Evil: Damnation". The article also focuses on the breakdown of some of the scenes in the movie.

How it began

How it began

KAMIYA

It was the end of 2008 when I received a call from Sony Pictures Entertainment. I think by that time the schedule for the live-action film (“Resident Evil: Retribution”) were being discussed. Taking the release of the live-action film and the game “Resident Evil 6” into account, we gathered around a hot pot with Kobayashi-san from Capcom to discuss about possible production of the full CG film.

Sequel of world famous full CG film

KAMIYA

There wasn’t much pressure but rather there were so many things that I wanted to do. Since we could work on the sequel I wanted to include things that I couldn’t do in the previous film. I wanted to have more characters, creatures, and dramatic situations. So during the screenplay maybe I expanded too much. Rather than the pressure to create a great film I wanted to add more to the story.

How I met “Resident Evil”

KAMIYA

Since childhood I have been collecting model guns but I didn’t have video game at home. Yet I loved to play at the arcades. It wasn’t until I was an adult, around the time when “Gamera 2” was playing, I heard about the release of a game called “Resident Evil”. When I heard that I could kill lots of zombies I knew I wanted to play the game.
Few years later I had the chance to direct a game called “Dino Crisis 3” from Capcom. Since then I started to work with Capcom. Maybe because I told them that I like to play the game “Resident Evil” that I was offered the opportunity to work on the full CG film. In fact, CG movie for “Dino Crisis 3” was done by Digital Frontier.